The resolutions can be put lower again to make it real-time editable.Ī quick overview of the TerrainComposer2 node window: However real-time editing is not really responsive due to the delay. During the workflow you can put the terrain resolution higher and see the result in high detail. Splat- and Colormap can be much higher like 1-2k. TC2 generates on the GPU and therefore terrain resolutions can be at 512. And you can move Layers and Layer Groups from one output to the other. So once you understand one output it’s easy to understand them all. The easy thing to remember is that each output (Height/Splat/Color/Tree, etc) works in the same way. You can get a quick grasp on how TC2 works by analyzing the preview images on the nodes. But for now this easy to setup inspector script can be used. The splat, tree and grass tab will later be put into the TC2 window with automatic setup as well other tabs. Each output can be reset in the ‘Reset’ tab. Trees still need to be assigned as they are not included in the main TC2 package, as I want to have TC2 package as small as possible to make it easy to update on the Asset Store. The splat and grass textures in their tabs are already assigned and you can put your own textures there. This will also work with multi terrain tiles (included in Asset Store version). At the ‘Terrain Setup’ part you can easily setup your Unity terrain, this is a quicker way then editing the Unity terrain with its terrain script by itself. Make sure the path is within your Unity project. The Terrain Area GameObject will be automatically selected and it has the terrain as a child and in its Inspector window you need to choose a project path to save your terrain, give it a name and click the ‘Create’ button. If you start with a non TC2 Scene, after opening the TC2 window you first need to create a terrain. You can save/load it manually in the TC2 window menu -> File -> Open/Save. There’s a handy GameObject called ‘MeasureTool’ where you can measure the splat and grass density on the terrain. This GameObject can be deleted if you don’t need any runtime generation, if you don’t want to loose all the nodes make sure you save it first in TC2’s menu. A TC2 project is saved with your Scene. The stamps are not included in the main package (to keep it small) and can be downloaded from section 2.Īfter opening the TC2 window a TerrainComposer2 GameObject with children will be created and this is a TC2 project. This example is included in TC2 and can be opened in TC window top left menu -> File -> Open -> Tutorial1 This is the tutorial how to make a terrain from scratch. ‘Unity Menu -> Window -> Power Of Nature Software -> TerrainComposer2’. The TerrainComposer 2 window can be opened in: Changing the ‘Seed’ will give you a different landscape. You can download and import the TC2 example pack (which is needed for the MountainVillage example scene) from Dropbox or Mega, which includes the free Speed Tree pack from the Asset Store.Īll the noise nodes in TC2 have a seed (3d noises that animate on seed) that can also be adjusted globally with the ‘Seed’ field in the top right corner of the TC2 window. In the top right corner of the TC2 window next to ‘Seed’ there are one letter buttons which are a shortcut for the bigger output buttons (Height, Splat, Color), these buttons work exactly the same. The animation script can be disabled on the height layers (green nodes on the left). Also another 5 procedural examples are included, these are made out of procedural noises and mathematical shapes. The example Scene is located in the folder TerrainComposer2 -> Examples. TerrainComposer includes an example scene and 5 example projects that can be loaded from the menu of TC2 window.
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